POV-Ray : Newsgroups : povray.binaries.images : YALOTW : Re: YALOTW Server Time
13 Nov 2024 05:18:06 EST (-0500)
  Re: YALOTW  
From: Steven Pigeon
Date: 5 Jul 2004 18:36:45
Message: <40e9d7fd$1@news.povray.org>
That's great looking!

I hope you share the source :p

Maybe you have to much ambient light ?
the shadows do not have that much constrast.

Best,

    S.

--
Steven Pigeon, Ph. D.
ste### [at] stevenpigeoncom
ste### [at] videotronca
"Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote in message
news:40e9879e@news.povray.org...
> my latest landscape, with vegetation this time ! :)
>
> here are some statistics:
>
> Triangles in one tree = 39492
> 4799 trees placed
> height_field resolution: 3000*3000
>
> Scene Statistics
>   Finite objects:         4800
>   Infinite objects:         18
>   Light sources:             4
>   Total:                  4822
>
> Render Statistics
> Image Resolution 800 x 600
>
> Pixels:           510800   Samples:          924968   Smpls/Pxl: 1.81
> Rays:            4141341   Saved:              3438   Max Level: 18/60
>
> Ray->Shape Intersection          Tests       Succeeded  Percentage
>
> Height Field                 102343896        15936575     15.57
> Height Field Box             102343896       102237745     99.90
> Height Field Triangle        288604284        16200433      5.61
> Height Field Block           813843389       199128248     24.47
> Height Field Cell           4778221068       153077426      3.20
> Mesh                          74269244        35099963     47.26
> Plane                        789249829        26707831      3.38
> Sphere                      4078999410      2437258701     59.75
> Bounding Box               12105860767      4327709585     35.75
> Vista Buffer                  37400687        30267683     80.93
>
> Function VM calls:         35552961
>
> Calls to Noise:          2776439321   Calls to DNoise:      2283160132
>
> Media Intervals:            3381581   Media Samples:           4240049
(1.25)
> Shadow Ray Tests:         307244003   Succeeded:             240736548
> Reflected Rays:              108479
> Refracted Rays:               71539
> Transmitted Rays:           3036355
>
> Smallest Alloc:                  17 bytes
> Largest  Alloc:             4718608 bytes
> Peak memory used:         144730525 bytes
> Total Scene Processing Times
>   Parse Time:    0 hours  3 minutes 26 seconds (206 seconds)
>   Photon Time:   0 hours  0 minutes  0 seconds (0 seconds)
>   Render Time:   1 hours 50 minutes 26 seconds (6626 seconds)
>   Total Time:    1 hours 53 minutes 52 seconds (6832 seconds)
> CPU time used: kernel 56.38 seconds, user 6654.36 seconds, total 6710.73
seconds
> Render averaged 71.53 PPS over 480000 pixels
>
>
> on an Athlon XP 2500+ with 1GB dual channel DDR-SDRAM (333MHz), running
Windows
> XP
>
>
> comments are very welcome! :)
>
> cu!
> --
> camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local
C=0
> ;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local
C=C+1
> ;#end#end
L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
> <.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK
http://www.povplace.be.tf
>
>
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.